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Old Nov 17, 2006, 01:58 PM // 13:58   #1
Ascalonian Squire
 
Join Date: Sep 2006
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Default Fragility Assassin for Aspenwood

If this has already been posted somewhere I don't know what to tell you.

A/Me
Critical Strike: 11 [+4/15]
Dagger Mastery: 10 [+2/12]
Illusion Magic: 10

Black Mantis Thrust, Unsuspecting Strike, Temple Strike {E}, Twisting Fangs, Fragility, Critical Eye, Illusion of Weakness, Death's Charge

How it (sort of) works: use Illusion of Weakness at the start of a round or whenever there's a dull moment away from wherever people are getting hurt. Keep Critical Eye up at all times. Whenever you feel like contributing to the fight, hex someone with Fragility and Charge. Use: Unsuspecting Strike, Temple Strike, Twisting Fangs, Black Mantis Thrust; or, if you're feeling lucky, Unsuspecting Strike, Black Mantis Thrust, Temple Strike, Twisting Fangs.

Black Mantis Thrust, Temple Strike, and Twisting Fangs apply five conditions which will trigger Fragility ten times for a total of 150 damage.

Seems to work reasonably well for killing Monks and the Gatekeepers. Uses a lot of energy and involves a long setup process in addition to severe vulnerability to hex removal, stances, and Plague Touch. This is a tora tora skill bar and will get you killed frequently because real Assassins look death in the face and lol because they're just going to respawn in like two seconds and kill that other Longbow or the Orange Commander anyway in spite of how proud the Warrior who thinks Aspenwood is one giant duel matchmaking service seems to be considering he didn't Dolyak and Power Attack you to death in time to save the Monk.

I use Death's Charge because I don't know any better and Illusion of Weakness because it's been there for the last few drops of red on the Luxon Longbows and Gatekeeper Radik enough times that it at least seems worthwhile.

This build did not amuse anyone in the Random Arenas and only works at Aspenwood because everything works at Aspenwood.
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